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Bug #42237
closedrgw: adjust allowable bucket index shard counts for dynamic resharding
% Done:
0%
Source:
Tags:
backport_processed
Backport:
mimic,nautilus
Regression:
No
Severity:
3 - minor
Reviewed:
Description
Currently rgw dynamic resharding is almost unbounded. Yet we have evidence that more than 2000 shards can be problematic in some situations and we prefer their to be an odd number of bucket index shards. Allowing a maximum number of bucket index shards to be specified for dynamic resharding and favoring prime values would improve matters.
Updated by Nathan Cutler over 4 years ago
luminous is so close to EOL that I question whether it needs to be added here
Updated by J. Eric Ivancich over 4 years ago
- Backport changed from luminous,mimic,nautilus to mimic,nautilus
Updated by J. Eric Ivancich over 4 years ago
Nathan Cutler wrote:
luminous is so close to EOL that I question whether it needs to be added here
Excellent point, Nathan!
Updated by J. Eric Ivancich over 4 years ago
- Status changed from Fix Under Review to 7
Updated by J. Eric Ivancich over 4 years ago
- Status changed from 7 to Pending Backport
Updated by Nathan Cutler over 4 years ago
- Copied to Backport #42552: mimic: rgw: adjust allowable bucket index shard counts for dynamic resharding added
Updated by Nathan Cutler over 4 years ago
- Copied to Backport #42553: nautilus: rgw: adjust allowable bucket index shard counts for dynamic resharding added
Updated by Konstantin Shalygin over 1 year ago
- Tracker changed from Feature to Bug
- Status changed from Pending Backport to Resolved
- Regression set to No
- Severity set to 3 - minor
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