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Tail latency improvements » History » Revision 3

Revision 2 (Samuel Just, 06/29/2015 06:47 PM) → Revision 3/4 (Samuel Just, 06/29/2015 06:48 PM)

Improve tail latency 
 Summary 

 Tail latency (e.g. 99.99%) is important for some online serving scenarios, this blueprint summarizes some tail latency issues we observed on our production cluster. 

 * h1. OSD ungraceful shutdown. When the 

 OSD might crash due to broken disk, software bug, etc. Currently the crash/down of OSD is detected by its peers and it could take tens of seconds to trigger a osdmap change (20 seconds by default), which further lead client to retry the in flight requests associated with this OSD.    We could preemptively 
 * Preemptively tell MON that the OSD is going down (crash) when there is assertion failures, as with a graceful shutdown 
 * Peering speed improvements 
 * Slow OSDs. OSD could become slow for various reasons, and currently the client latency is determined by the slowest OSD in the PG serving the request. 
   * For EC pool, we tested the patch to read k + m chunks and used the first returned k chunks to serve the client, it turned out to significantly (30%) improved the latency, especially for tail. However, there is still a couple of problems: 
     * If *If the primary is stucked, the patch would not help. 
     * the patch does not bring benefit for WRITE (maybe only in a negative way as it brought more load). 
     * It does not benefit replication pool.