Activity
From 08/01/2015 to 08/30/2015
08/30/2015
- 01:57 PM Bug #11855 (Resolved): ceph osd crush reweight-subtree does not reweight parent node
- 01:51 PM Backport #12487 (Resolved): ceph osd crush reweight-subtree does not reweight parent node
08/28/2015
- 03:58 PM Bug #12687: osd thrashing + pg import/export can cause maybe_went_rw intervals to be missed
- maybe/probably also this run on 1/d6c871c1/plana798404-412/head in 1.1, run /a/sage-2015-08-26_09:07:57-rados-wip-sag...
08/25/2015
- 02:30 PM Bug #12687: osd thrashing + pg import/export can cause maybe_went_rw intervals to be missed
08/20/2015
- 12:43 PM Bug #12733 (New): cli: error connecting to cluster does not explain the problem
- Trying to check the health status on a Ceph node:...
08/19/2015
- 10:39 PM Bug #12687: osd thrashing + pg import/export can cause maybe_went_rw intervals to be missed
- ubuntu@teuthology:/a/samuelj-2015-08-19_00:45:42-rados-wip-sam-working-distro-basic-multi/1022696/remote
Similar p...
08/13/2015
- 02:44 PM Bug #12687 (New): osd thrashing + pg import/export can cause maybe_went_rw intervals to be missed
- symptom is...
08/10/2015
- 08:01 PM Bug #12659 (Closed): Can't delete cache pool
- Hi,
this is kind of a follow-up from issue #10138 where we encountered some strange issues with cache tiers.
On...
08/05/2015
- 08:44 PM Bug #12405: filestore: syncfs causes high cpu load due to kernel implementation in high-memory boxes
- Try this: reboot the nodes, and
echo 10000 > /proc/sys/vm/vfs_cache_pressure
That should favor data (page ca... - 08:13 PM Bug #12405: filestore: syncfs causes high cpu load due to kernel implementation in high-memory boxes
- nevermind, new kernels do the same. i think the reason why it is problematic on these nodes is because they have gob...
- 08:02 PM Bug #12405: filestore: syncfs causes high cpu load due to kernel implementation in high-memory boxes
- 'perf record -ag -F 99 -- sleep 10' sez...
08/04/2015
- 11:25 PM Bug #12615 (New): Repair of Erasure Coded pool with an unrepairable object causes pg state to los...
After an erasure coded pool 2 + 1 with 2 chunks of a single object corrupted, doing a repair which can't succeed ca...
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