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Bug #22161

bluestore: do not crash on over-large objects

Added by Greg Farnum almost 2 years ago. Updated over 1 year ago.

Status:
Resolved
Priority:
High
Assignee:
-
Target version:
-
Start date:
11/19/2017
Due date:
% Done:

0%

Source:
Tags:
Backport:
luminous
Regression:
No
Severity:
3 - minor
Reviewed:
Affected Versions:
ceph-qa-suite:
Pull request ID:

Description

See "[ceph-users] Getting errors on erasure pool writes k=2, m=1" for one example. We've had a number of reports from users putting in overly-large objects and causing their OSDs to crash.

Obviously it would be good if we prevented them doing this from higher layers (...which I thought we did, now?), but we also need BlueStore to start rejecting IOs instead of crashing.


Related issues

Copied to bluestore - Backport #22507: luminous: bluestore: do not crash on over-large objects Resolved

History

#1 Updated by Sage Weil almost 2 years ago

  • Status changed from New to Need Review
  • Backport set to luminous

#2 Updated by Greg Farnum almost 2 years ago

  • Project changed from RADOS to bluestore
  • Category deleted (Correctness/Safety)

#3 Updated by Shinobu Kinjo almost 2 years ago

  • Assignee set to Shinobu Kinjo

#4 Updated by Shinobu Kinjo almost 2 years ago

  • Assignee deleted (Shinobu Kinjo)

#5 Updated by Sage Weil almost 2 years ago

  • Status changed from Need Review to Pending Backport

#6 Updated by Nathan Cutler almost 2 years ago

  • Copied to Backport #22507: luminous: bluestore: do not crash on over-large objects added

#7 Updated by Nathan Cutler over 1 year ago

  • Status changed from Pending Backport to Resolved

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